package com.ms.game.itembox.container;

import com.ms.game.itembox.Item;
import com.ms.player.Player;
import com.ms.service.module.zone.module.BasicZoneModule;
import com.xpec.c4.game.utility.GUID;

public class ItemCrystalCard extends ItemBasic{
	
	/**
	 * 代表一個水晶的itemID，這個物品在DB內不能隨意刪除
	 */
	public static final String basicUnitItemID = "CRYSTAL_1";
	
	/**
	 * 水晶的數量
	 */
	private int crystalCount;
	
	
	public int getCrystalCount() {
		return crystalCount;
	}

	public void setCrystalCount(int crystalCount) {
		this.crystalCount = crystalCount;
	}

	@Override
	public int use(Player player, Item useItem, int useCount, GUID targetGuid, Object... object) {
		return 0;
	}

	@Override
	public int applyItemToDc(BasicZoneModule zoneModule, Player player, Item useItem, GUID orderId, Object... object) {
		return 0;
	}
}
